Fusing Neuroscience, Psychology and the Arts from a Neuroaesthetician’s perspective

4:00 – 7:00 PM IST, 18 March 2021

To be conducted by : Dwaynica Greaves, University College London.

Dwaynica Greaves is a Neuroaesthetician investigating the socio-cognitive effects of performing arts on audiences and performers. She has completed her masters in Psychology and her projects include ‘The Effects of Mood Induction on Emotional Perception of Movement Stimuli’ and ‘Deconstructing the Dream: The Effects of Audience Participation on Audience Engagement in Theatrical Performances.’ She is currently pursuing her PhD in Cognitive Neuroscience. Her research project is titled, ‘Investigating the Impact of Theatre on Social Cognition and Engagement’. Not only is Dwaynica’s interdisciplinary nature evident in academia it is also reflected in her artistic endeavours and professional occupations.

About the workshop: Neuroaesthetics is a novel field that fuses disciplines such as biological theories, aesthetic science, psychology and neuroscience to understand human interaction with art, specifically aesthetic judgements, experiences and the creative processes. For Brain Awareness Week we have invited Neuroaesthetician Dwaynica Greaves to delve into the neuroscience division of Neuroaesthetics and lead a workshop to help students understand how to use psychological and neuroscientific methodologies to investigate the neural processes that occur during artistic experiences. By the end of the workshop students will not only gain a deeper understanding of Neuroaesthetics but also learn how to create their own neuroscience or psychology-based arts research project.

Who can attend: Undergraduates and Postgraduates

Who should attend:  Those who want to fuse the arts and sciences for research purposes

Photo by: Birmingham Museums Trust

How Cognitive Science and UX Can Impact Game Design

11 AM – 12:30 PM IST, 21 March 2021

To be conducted by : Celia Hodent, Author

Celia Hodent is an expert in the application of cognitive science and psychology to improve products, systems, services, and video games. She currently leads an independent UX consultancy, working with a wide range of international media and enterprise companies. She works in-depth with companies to help ensure their products are both engaging and successful by considering the entire user experience they will provide to their audience. Celia conducts workshops and provides guidance on the topics of playful learning (“gamification”), ethics, implicit biases, and inclusion in tech and video games. Celia holds a PhD in psychology and has over ten years experience in the development of user experience (UX) strategy in the entertainment industry, and more specifically with videogame studios through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite). She is founder and chair of the Game UX Summit, and a member of the Foresight Committee at CNIL (National Commission on Informatics and Liberty, an independent French administrative regulatory body).

Celia is the author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design and The Psychology of Video Games.

About the workshop: User experience (UX) is still a very new mindset to the video game industry, and has specific challenges considering that games need to be fun and engaging. As 12-year+ veteran in the game industry and PhD in psychology, Celia Hodent will explain her UX framework, which was used during the development of Fortnite. The talk will cover the cognitive science behind UX principles, UX applied to video games, and will end with a discussion on the current opportunities in game UX.



Reaching a younger audience: Developing neuroscience curriculum for school students

4:00 – 6:30 PM, 16 March 2021

To be conducted by : Deepa Cherukunnath, Indian Council for Social Science Research

Deepa Cherukunnath is a Post-Doctoral Fellow at ICSSR, New Delhi and a reviewer for the scientific journal – Frontiers for Young Minds. She is currently working on developing educational resources for training school students on mental hygiene. She has developed multiple curricula and student textbooks for the National Council for Educational Research and Training (NCERT), India.

About the workshop: This workshop intends to train researchers on using a curriculum as a tool to communicate the technical and scientific knowledge within neurosciences with school students. A curriculum is a systematic method of encouraging students to achieve their educational goals, designed to induce curiosity and insight among students. Its development requires systematic planning that ensures students acquire the knowledge, skills, behavior or attitudes in the subject area as indented. This workshop would benefit researchers who wish to enter the education sphere as they will learn how to plan, design, implement a neuroscience based curriculum for students of varying ages. It will help the participants learn the process of deriving learning outcomes for students within neuroscience and also discuss the possibility of using technology to design curricula and learning tools to make learning interesting and fun for school students. Professionals and Researchers interested in writing for younger audiences are encouraged to join this workshop as the process of curriculum design could be translated into writing for children.

Who can attend: This workshop is not open for Undergraduates and Postgraduate students

Source: Unsplash